biqinThe StartupAbstracting C Platform Query Calls in Type and Memory Safe C++ Containers a.k.a.Let’s take a look at our approach to abstract native platform api calls, to ensure memory management and type safety.4 min read·Oct 24, 2020--1--1
biqinThe StartupType safe string conversions of Enums in Unreal EngineI take a peak into the implementation of our stringify utility, which takes typesafe enum values and converts into beautiful strings.·3 min read·Oct 19, 2020--1--1
biqMinimal setup for C++ and Objective-C (Core Libraries) interopCreating a minimal setup, to allow for the abstraction of native objective-c calls in standard c++ applications.·3 min read·Oct 16, 2020----
biqinThe StartupUsing Custom C++ Structs as TMap Keys in Unreal EngineLet’s take a look at how to equip custom structs with comparison and hashing capabilities.·3 min read·Oct 15, 2020----
biqinThe StartupCustom Shader Code in Unreal Engine — Part 2: ModularizationTaking a look at how to use custom HLSL code and how to structure it into reusable modules.·5 min read·Oct 12, 2020--1--1
biqConfiguring Unreal Engine for custom shader development — BIQA brief look at setting up Unreal Engine for custom shader development.3 min read·Feb 23, 2020----
biqFixing Error x3004 in UE4 for Deferred Decal Materials (4.23)How to deal with error X3004 “/Engine/Generated/Material.ush(1964,56–152): error x3004: undeclared identifier…2 min read·Dec 24, 2019----
biqLinking FBX SDK in UE4 Project — BIQUnreal Engine 4.21 ships with version 2018.1.1 of Autodesk’s FBXSDK. It’s used when importing or exporting FBX 3D data into your project…2 min read·Dec 19, 2019--1--1